﻿using GameCreator.Core;
using GameCreator.Core.Hooks;
using Gp.Scripts.Core;
using UnityEngine;

namespace Gp.GCX {
//     public class SetPlayerParentAc : IAction {
//         [AddComponentMenu("")]
//         public override bool InstantExecute(GameObject target, IAction[] actions, int index) {
//                 HookPlayer.Instance.transform.parent.parent = PlayerRoot.Instance.transform;
//                 return true;
//             }
//
//
// #if UNITY_EDITOR
//             public new static string NAME = "Gp/其他/将角色父物体回调";
//             private const string NODE_TITLE = "调整角色父物体";
// #endif
//     }
}